🚀 Introducing SculptOK for Blender — AI-Powered Depth & Relief Workflow Integration

Hi all — a quick note to share SculptOK, a small Blender add-on we’ve been using internally, now available for broader testing.

It’s built to help with a very specific but recurring need: turning reference images into usable depth data — whether you’re prepping for relief carving, displacement mapping, or quick base meshes.

:pushpin: What it does (in practice):
• Image → Grayscale Depth Map: Takes a front-facing photo or illustration and outputs a clean, high-contrast grayscale map — calibrated for use in displacement modifiers or export to CNC/laser tools.
• Depth Map → 3D Mesh: Extrudes that depth into a watertight mesh with sensible topology. Good as a starting point for sculpting, not a final asset — think “base form”, not “production model”.
• Runs via a lightweight web service (requires internet), so no local setup or GPU dependency.

No complex panels or dozens of sliders — just two operators:

  1. Generate Relief Map

  2. Convert to 3D Mesh

We use it for things like:
— Turning concept sketches into sculpting references
— Generating terrain or bas-relief bases from photos
— Rapid prototyping of embossed/debossed patterns

:link: Learn more & download : blender_plugin
:movie_camera: Quick workflow demo:https://youtu.be/4CEMRp1KIYg?si=NuQ5o7HAc99tKaQG

We welcome your feedback, bug reports, and feature suggestions — thank you for supporting the tool’s development!

blender

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Is the upgrade to the new sculpt pro 1.5 automatic? do we need to do anything to access this in blender

The blender plug-in has not been updated yet. Sculpt pro1.5 can only be used on the web. I will leave a message here to remind users after updating the blender plug-in.

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